Here is a model I made in Hexagon, and then imported to Sculptris to texture. Sculptris lets you project texture in a 3d view, and then creates a diffuse map that has been unfolded.
I took this diffuse map and put it through Paint.Net normal filter to create a normal map as well.
Once it was textured I added bones to with Daz Studio. I could then add animation using those bones, and made an idle. The idle was like a slight bounce movement.
The final result was the following model.
And the final version in Unity.
That's it for now. Onward and upward.
#indieLife
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